


We film the actors on a type of green-screen, and then we take that live-action footage and we integrate them on a 3D set." We work with real actors and paint each image of the actors to get that illustrative, graphic look. Marchal tells me that the painted graphic novel style of As Dusk Falls' visual aesthetic is the result of a blurring of lines between 2D illustration and 3D film capture. As Dusk Falls is less pronounced than Richard Linklater's production, but the similarities are stark and the results impressive. The 2002 cult classic was, famously, shot on a digital camera before being animated using interpolated rotoscope – a painstaking animation technique in which illustrators trace over original live-action footage, frame-by-frame, to give it a distinctive animated look. All I could think to respond was: "whoa, big Scanner Darkly vibes". Fun fact: Paul McCartney still uses the dreamscape sections from the games in his concerts to this day."So… what do you think?" Marchal asks gingerly she's been waiting for an outside perspective on As Dusk Falls for four years. These sections would usually open with the Beatles recording the song in their Abbey Road studio, then transition into the fantastical dreamscape section, transporting you into a psychedelic embodiment of the music. Pepper’s Lonely Hearts Club Band’ or underwater sections in both ‘Yellow Submarine’ and ‘Octopus’ Garden’. Dreamscape stages are like an artist's rendering of what a song portrays, such as a hot air balloon in ‘Sgt. In addition to the game’s distinct cartoonish art style, the game’s stages replicate famous Beatles locations such as the Ed Sullivan Show and Shea Stadium, but also fictitious ‘dreamscape’ stages. The game innovated the Multiple Harmony system, allowing players with multiple microphones to alternate between different pitches of a song at the same time.
AS DUSK FALLS BAND SERIES
The game omitted some of the Rock Band series staples that would have been out of place, such as the big finish system that involves spamming notes at the end of a song to rack up points. Beatles: Rock Band, however, only featured Beatles music. For example, when Guitar Hero: Aerosmith and Guitar Hero: Van Halen released, both games featured songs from other bands as well. The game itself is treated very differently from other plastic instrument music games of the era. With one of the most famous band names behind it, the game's legacy in regard to other band-based rhythm game titles had a substantial leg up. Harrison’s further conversations with Harmonix president Alex Rigopulos helped cement the idea, and after showing an early proof-of-concept using pre-existing Rock Band assets with the Beatles music, they were given the all clear to move ahead with development. Following the split between Harmonix and RedOctane, which resulted in Activision purchased RedOctane and the Guitar Hero IP, while MTV purchased Harmonix to develop a new music game, Dhani Harrison had a chance encounter with then MTV president Van Toffler in 2006.ĭhani, son of Beatle George Harrison, suggested that MTV's new rhythm game feature multiple instruments, not realizing that exact concept was already in development leading up to the release of the first Rock Band game the following year. The existence of The Beatles: Rock Band is something of a sliding doors story in video games.
